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  1. CFOP method - Speedsolving.com Wiki

    CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981. It is also known as the Fridrich Method after its …

  2. PLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki

    Permutation of the last layer algorithms for the CFOP speedsolving method.

  3. OLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki

    3 days ago · Orientation of the last layer algorithms for the CFOP speedsolving method.

  4. First Two Layers (F2L) of Fridrich Speedcubing Method

    The definition is a little different depending on the subject or who you are talking to. Usually, it refers to the part of the CFOP and CFCE methods that solve the first two layers in pairs, …

  5. CFOP vs ROUX - SpeedSolving Puzzles Community

    CFOP is more developed and far more popular and therefore “better”. Theoretically Roux is likely slightly better, primarily because of the lower movecount. Realistically they’re the same and …

  6. Jessica Fridrich - Speedsolving.com Wiki

    Jessica Fridrich (born Jiří Fridrich [1]) is a Czech-American speedcuber who documented and popularised the CFOP method. Fridrich comes from Ostrava-Poruba, Czechoslovakia (now …

  7. Is Yiheng Ending CFOP? - SpeedSolving Puzzles Community

    Jan 23, 2011 · Yiheng now has 3x3 Average and Single records. I was wondering. His speed, efficiency and lookahead push the limits of what can be done with CFOP. Will it take a ZB user …

  8. CFOP Master, a Windows application to search a solve for a given ...

    Jan 29, 2020 · Hello. I'm a Rubik's cube fan and a hobbyist programmer. I've been working in a Windows application to search a solve for a given scramble using the CFOP method. To use it …

  9. How to be sub-10 with the CFOP method - SpeedSolving Puzzles …

    Jul 19, 2024 · Discuss strategies and techniques to achieve sub-10 solves using the CFOP method in speedcubing.

  10. Roux method - Speedsolving.com Wiki

    Sep 13, 2025 · Roux (French: [ʁu], English: [ɹuː] ROO) is a Rubik's cube speedsolving method invented by Gilles Roux. Roux is based on Blockbuilding and Corners First methods. It is …