PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves ...
We sit down with PS5 architect Mark Cerny to discuss PSSR, the future of game graphics, and what Sony's partnership with AMD ...
According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
With every console generation, the jump in technology gets less and less noticeable to the point where Sony had to zoom in on ...
The video is quite technical and begins with Cerny outlining what Sony is hoping to achieve with the PS5 Pro. He says that ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he dubbed ...
Backwards compatibility means PS5 Pro is mostly RDNA 2. The GPU in the hot new PlayStation 5 Pro is mostly pretty old tech.
Sony has just released a new video, hosted by PlayStation's lead system architect, Mark Cerny. Speaking in his ever-calming dulcet tones, Cerny's video is basically a deep dive into the technical side ...
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
Lead system architect Mark Cerny revealed that the ideation for the PS5 Pro began in 2020, the same year that the standard ...
Mark Cerny: So, it's 2.X ... Let's go back to the PS5 Pro. I want to talk about some of the internals. You didn't mention the CPU at all in the presentation today. Is there any difference in ...