Long campaigns in Dungeons & Dragons are always met with obstables, but running one for 2 solid years taught me an important lesson about D&D.
D&D's new Eberron book packs in a number of ideas for campaign play, but its suggestions seem a little ordinary for level 20 demi-god PCs.
Rather than keep rolling death saves until they reach three successes or three failures, if a player has a single death save ...
Ancient ruins are a big part of D&D. But you gotta set the right atmosphere for where to find em! Try places like these.
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