If Bethesda takes the same approach to The Elder Scrolls 6 as it has Starfield, annual DLC would have plenty of pros and cons. There are also a few vital decisions that Starfield's version of ...
Adding character backgrounds to The Elder Scrolls 6 could enhance character creation and add more depth to the protagonist. The feature of giving players starting skills based on their chosen ...
GameSpot may get a commission from retail offers. Bethesda has announced a partnership with the Make-A-Wish charity whereby one person will be able to work with the developer to design a character who ...
The Elder Scrolls Online team is answering a number of community questions in a new video touching on Necrom, how they design new areas, fun design choices, and even the process of naming fish.
Back in the 90s, Bethesda’s The Elder Scrolls was a deep, numbers-heavy RPG that borrowed heavily from the genre’s basis in Dungeons and Dragons. Today, The Elder Scrolls still has complex elements, ...
Based on all of the work that went into the Creation Engine, it seems unlikely that Bethesda will switch to the more standardized Unreal Engine. Bethesda Game Studios has invested a lot of money and ...
Necrom is launching soon, and The Elder Scrolls Online team continues previewing the Arcanist. This time, dive into how the team decided on the new class, how to support various roles with consistency ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook The Elder Scrolls IV: Oblivion Remastered has been out on PC, PS5, and Xbox Series X for roughly a ...
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