Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
If Monday's announcement of SteamOS was greeted with a great deal of interest and speculation, Wednesday's announcement that Valve was getting into living room PCs with broad compatibility and a full ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
It’s a great time to be alive if you’re a fanatic about the particulars of various performance-boosting graphics APIs. AMD’s Mantle is here, Microsoft’s DirectX 12 is coming with Windows 10, and at ...
Ok, so I installed Max Payne the other day, went into the 3D setup thing, was kinda pissed at the lack of OpenGL support, but I figured D3D only sucks because it looks bad, but the performance never ...
Today, popular virtualization software Parallels Desktop 15 for Mac becomes available to new and current users. The flagship feature is support for DirectX in virtual Windows machines via Apple's ...
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