Rob Pardo is the co-founder and CEO of independent video game development company Bonfire Studios. He is a renowned designer, best known for his influential career at Blizzard Entertainment, where he ...
Hardcore Gamer on MSN
Arkheron's closed beta arrives July 15 with substantial overhauls, new game mode
Arkheron's closed beta begins July 15, welcoming players who've been along for the journey, and all new ones looking to try ...
Video game industry veteran Rob Pardo, founder and CEO of Bonfire Studios, has officially announced the studio’s debut title, Arkheron. The new game is a fast-paced, team-based player-versus-player ...
Bonfire Studios' Arkheron Blends Isometric RPGs, Battle Royale Shooters into Something Wholly Unique
Arkheron is a team based PvP game where fifteen teams of three fight to ascend a mysterious tower. Made up the memories of the dead, the tower is a surreal dimension that takes different shapes each ...
Indie studio Bonfire Games has been quiet about what it’s been up to since its founding in 2016. But at the 2019 GamesBeat Summit, the Irvine, California-based company offered a few new details about ...
Seventeen-year Blizzard Entertainment veteran Rob Pardo announced Bonfire Studios this morning via a detailed post on Medium. Pardo, one of several developers to hold the baton of lead designer during ...
Jaime Jasso, an artist that has worked at Industrial Light & Magic on giant movie franchises like Star Wars, has joined independent game studio Bonfire. Rob Pardo started Bonfire Studios in 2016.
Rob Pardo - the man who many credit for the inception of Blizzard's World of Warcraft - has announced the foundation of a new developer: Bonfire Studios, based in Irvine, California. Joining Pardo at ...
DALLAS, Texas - February 19, 2009 – The second company to emerge from the former Ensemble Studios was announced today. Bonfire Studios is a 35 person studio currently working on an original IP to be ...
Social gaming giant Zynga’s acquisition strategy seems pretty clear at this point: buy a studio for game development and engineering talent and then make that studio the centralized office for ...
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