Long story short, i'm trying to optimize a situation where I need to iterate through an array of about 3000 items and check to see if they are in another array of up to 3000 items. Obviously, the easy ...
I want to make a 3D array of size X by Y by Z. Y and Z are constants, and X is read in during the initialization process of my code. Using g++, I was able to use class Array3D { double *** ArrayPtr; ...