The metaverse is an immersive, interoperable and synchronous digital world forecast to become an $800 billion market by 2024. The metaverse presents a momentous opportunity, but also brings about new challenges. The World Economic Forum is bringing together government, academia, business and civil society to guide the development of a safe and inclusive, equitable, interoperable and ...
This regular roundup brings you a selection of the latest news and updates on the development of the metaverse. Top metaverse stories: Apple enters the headset market; Industrial and enterprise metaverse 'exceeding expectations'; and Microsoft's Activision Blizzard takeover blocked.
Second Life creator Philip Rosedale reflects on twenty years of virtual worlds, and the lessons this experience could provide to help create the metaverse.
The word 'metaverse' has entered common usage, but there remain different ways of conceptualizing and defining it. The metaverse will be shaped by the technology we use to access it, which could include virtual reality (VR), augmented reality (AR), and brain-computer interfaces (BCI). Major technology companies including Apple, Google, Meta Platforms (Facebook), Microsoft, Niantic, and Valve ...
Interoperability will shape the metaverse – but a balance must be struck between ensuring a frictionless experience and respecting other user priorities.
In May 2022, the World Economic Forum launched the Defining and Building the Metaverse Initiative. The initiative is divided into two workstreams: governance and economic and social value creation. The governance track has produced its first report in the series titled Interoperability in the Metaverse, with key messages on the opportunities and challenges of metaverse interoperability.
The metaverse will have its biggest immediate impact not in the consumer sector, but on industry and business. Digital twin technology is already in widespread use across industry, in fields including shipping and aerospace. We will develop many technologies for the industrial metaverse that will make their way into the consumer metaverse.
Metaverse news: Business schools enter the metaverse; Gender inequality is already a metaverse reality; Motion trackers could make avatars more lifelike.